Lead Vfx Artist Unity Video Games - Porto, Portugal - PTW

PTW
PTW
Empresa verificada
Porto, Portugal

há 1 semana

João Santos

Postado por:

João Santos

Recrutador de beBee


Descrição
Job reference

  • 0388BE2F9E_crt:
  • Company Name
  • PTW
  • Salary
  • Competitive
  • Location
  • Porto, Portugal
  • Country
  • Portugal
  • Industry sector
  • Animation
  • Job start date
  • ASAP
  • Posted date
  • 15/01/202 Experience Level
  • Mid-Senior Level
  • Job type
  • Permanent | Full Time
  • Remote / Hybrid
  • No

Title:
Lead VFX Artist (Remote - Unity)


Location:
Anywhere | Remote

With a highly collaborative development culture at PTW/1518, experience at effectively working and communicating alongside a diverse team, across all departments and specialization, to solve ambitious visual, gameplay, and technical problems together, is extremely important for success in this role

In this role you will design and implement high-quality AAA VFX to support gameplay and art direction. Create and optimize VFX to run within performance limitations.

Work closely with art, animation, design, and programming team to anticipate and solve challenges within given constraints and visual requirements.

Translate references, concept art, game design briefs, and verbal directions into prototypes and implement real-time VFX in-game.


We are looking for a Senior to Lead professional VFX experience in the game industry and you must have a strong reel/portfolio showing executed real-time FX work with a minimum of one shipped AAA game.


What you'll be doing

  • Create highquality particle effects and textures.
  • Collaborate with the Art, Gameplay, Design, and Animation teams to develop ingame VFX elements, from early look development and prototyping to final polished implementation.
  • Use our engine authoring toolset, Maya, Houdini, Substance, and various other supplemental VFX authoring packages to create stunning VFX particles, systems, textures, and simulations.
  • Directly implement VFX content, including inworld placement and scripting of systemic/gameplay driven behaviours.
  • Working with the Art, Design and Engineering teams to find solutions to artistic challenges.
  • Develop a deep understanding of the art direction and create effects to support the vision.
  • Create effects to realistic performance budgets and take ownership of the memory and performance costs of your effects.
  • Set and Design technical and quality visual effects benchmarks with mínimal to no supervision.
  • Storyboarding VFX Concepts.
  • Establish and maintain best practice documentation.

Requirements:


What we're looking for

  • Knowledge of Unity Particle System.
  • Experience of using industrystandard content creation software (e.g. Maya, 3ds Max, Photoshop, Substance) to create assets to use inengine.
  • Strong understanding of Realtime VFX techniques and pipeline.
  • Experience with various supplemental 3D and VFX authoring packages (Maya, Houdini, Substance, etc.)
  • Portfolio that demonstrates a breadth of both technical and artistic execution of realtime VFX.
  • Deep understanding optimizing VFX for console and mobile game development.
  • Experience with shader creation inside Unity.
  • Knowledge of game production pipeline and life cycle.
  • A critical eye for the timing, animation, and motion of realworld objects and visual VFX.
  • Experience in writing scripts/plugins in MEL, C/C++ for Maya would be a plus.
  • Abilities in secondary areas such as modelling, skinning, animation, or lighting is a plus.
  • Excellent Leadership Skills, great verbal and written communication.
  • Have experience teaching and mentoring new artists.

Benefits

What we offer
-
Attractive Remuneration:


  • You will be working for the preeminent global provider of specialist services to the games industry and provided with full training and the opportunity to work on some of the biggest games titles in the world.
  • Competitive
remuneration, holidays, regular team competitions with great prizes; and inclusion into an extensive social calendar. Collaborative team-work with people from all around the world, different nationalities and languages.

  • A supportive community inclusive of LGBTQ+, and any age, ethnicity, religion, or disability. We care about the wellbeing of our employees and have a dedicated employee wellbeing programme.

Who we are

35+ Studios | 26+ Years of Experience |1,000+ Products | 60+ Awards for Clients | 8,500+ Employees
PTW is a video games services company that supports video game developers and publishers through outsourced production services. We started 25 years ago and since then, have grown exponentially year on year to where we are today. Our history is in gaming, and we are gamers at heart.

In our time within the games industry, we have worked on over 1500 titles across all genres and all platforms, including 8 out of the past 10 Game-Of-The-Year-winning titles.

We have grown rapidly over the past few years and now have 35 sites spanning the globe. The PTW Family of Brands includes SIDE, 1518, and Orange Rock. SIDE works at the cutting edge of interactive media as a provider of audio services for the global ente

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